
if( SERVER ) then
   
 	AddCSLuaFile( "shared.lua" ) 
 	SWEP.HoldType = "pistol";
 
 end 

if( CLIENT ) then

	
	SWEP.ViewModelFlip		= false	
	SWEP.CSMuzzleFlashes	= true
	
	SWEP.DrawCrosshair = false;

end
 
 SWEP.Base = "ts2_base";
   
 SWEP.Spawnable			= false 
 SWEP.AdminSpawnable		= false 
   
SWEP.Primary.Sound = Sound( "weapons/k98_shoot2.wav" );

SWEP.WorldModel = "models/weapons/w_mosin.mdl";
SWEP.ViewModel = "models/weapons/v_mosin.mdl";

SWEP.PrintName = "Mosin Nagant";
SWEP.TS2Desc = "A very accurate bolt action rifle.";

 SWEP.Primary.Recoil			= .1
 SWEP.Primary.RecoilAdd			= 1;
 SWEP.Primary.RecoilMin = .1
 SWEP.Primary.RecoilMax = 3
 
 SWEP.Primary.ViewPunchMul = 2;
 SWEP.Primary.Damage			= 35
 SWEP.Primary.NumShots		= 1 
 SWEP.Primary.Force = 5;
 
 SWEP.TS2HoldType = "RIFLE";

SWEP.Primary.DoorBreach = false;
SWEP.Primary.HighPowered = true;
SWEP.Primary.ClipSize = 5;
SWEP.Primary.DefaultClip = 5;
SWEP.Primary.Ammo = "smg1";
SWEP.Primary.Delay = 1.2;
SWEP.Primary.Automatic = false;
SWEP.Primary.SpreadCone = Vector( .02, .015, 0 );
 SWEP.Primary.ReloadDelay = 2.8;
 
 SWEP.Primary.IronSightPos = Vector( -5.0206, 1.268, 2.0789 );
 SWEP.Primary.IronSightAng = Vector( 1.5619, 1.7933, -4.5294 );

SWEP.Primary.HolsteredPos = Vector( 10.0, 6.0, 4.8 );
SWEP.Primary.HolsteredAng = Vector( -31.8, 38.0, 0.0 );
SWEP.ItemPrice = 2500;

 SWEP.ItemWidth = 3;
 SWEP.ItemHeight = 1;

SWEP.IconCamPos = Vector( 18, 103, 90 );
SWEP.IconLookAt = Vector( 2, -3, -3 );
SWEP.IconFOV = 18;


   